It’s moments like these that we have to remember what God said in Futurama: “When you do things right, people won’t be sure you’ve done anything at all.In Love Anti-Hero Wander (ワンダ Wanda) is the protagonist of the video game Shadow of the Colossus, produced by Team Ico in 2005. Our memories of a “perfect” Shadow of the Colossus on PS2 is likely to have put many of these issues out of our minds (or maybe they were elements we didn’t even know we wanted at the time), and it’s unlikely that a lot of players will consciously notice these changes. Move the various elements, such as health bars and other indicators, to certain predetermined positions, or turn off the HUD altogether.Įach of these Shadow of the Colossus PS4 Remake changes is a relatively small thing, but many of them were sticking points in the original game that kept it from being all that it could be. In addition to some of the HUD elements being changed (the strength meter no longer grows to be an obnoxiously large circle), you can actually customize the HUD. Specifically they tried to make it do a better job at following Wander’s movements to reduce player frustration as they fight with the camera in addition to a living pile of stone. The Save Shrines do still serve a purpose as checkpoints, however, and allow players to load back to that specific location.īluepoint made improvements to how the camera follows Wander as he scales the colossi. There’s also an autosave function, where the original game made you pray at the Save Shrines scattered around the world. This change may not come into play until the post-game and subsequent playthroughs (as you probably won’t unlock additional weapons until then), but it’s one that really perks up the replay value.ĭid you know that the original Shadow of the Colossus didn’t have a “Continue” option on the main menu? Instead you had to manually load your save game when you returned to play. Tapping up will unequip and re-equip the last weapon held. Left on the d-pad cycles through the different arrowheads you’ve unlocked, and right will cycle through the different sword. They wanted to reduce instances of frustration over jumps that the player felt they should have made. This is crucial in a couple of the colossus fights, and simply makes traversal a little more manageable. Bluepoint says that these changes add “fluidity and purpose” to Wander’s movement.īluepoint improved the input detection for any jumps where Wander has to leap away from the object he’s hanging on. Full duration jumps and falls to a lower elevation will still result in a stumble upon landing. Bluepoint has tweaked these mechanics, allowing for more instances of Wander not stumbling when he is simply doing a leap. In the original game, Wander would stumble anytime he came down from a jump. Bluepoint sped up Wander’s swimming underwater as long as he’s swimming in a straight line. The water colossi can be some of the most painful simply because water traversal is so slow. Bad gaming habit.) Agro also has better pathfinding, which should make for less instances of getting stuck on rocks, trees, walls, and more rocks. If Agro is running past you, simply hold triangle to have Wander grab on and swing himself up into the saddly, Legolas style.Īgro will now indicate when his speed is maxed out and no additional button presses are necessary, so you don’t have to keep mashing the button to speed up. ![]() You can now approach Agro from almost any angle and Wander will best figure out how to get on when the mount button is pressed. Getting on your horse used to be a trial nearly as difficult as climbing one of the colossi. ![]() In addition, tweaks were made to smooth the aiming for more precise input that helps players not overshoot targets as often. The new aiming mechanics also apply to shining the sword. ![]() The PS4 remake now shifts Wander to look where the camera is aiming. When you aim with the bow, the original game would turn the camera to match Wander’s facing direction. Everything they did still fits with the overall vision of what Shadow of the Colossus is, so it wouldn’t be out of step to fail to notice these minor improvements that Bluepoint made. Of course, Bluepoint also made a few small changes to account for modern conveniences and the way that games have evolved over the last decade.
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